Spook Country (Blue Ant, #2)

371 pages

English language

Published Feb. 24, 2007

ISBN:
9780399154300
Goodreads:
22322

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4 stars (2 reviews)

Spook Country is a 2007 novel by speculative fiction author William Gibson. A political thriller set in contemporary North America, it followed on from the author's previous novel, Pattern Recognition (2003), and was succeeded in 2010 by Zero History, which featured much of the same core cast of characters. The plot comprises the intersecting tales of three protagonists: Hollis Henry, a musician-turned-journalist researching a story on locative art; Tito, a young Cuban-Chinese operative whose family is on occasion in the employ of a renegade ex-CIA agent; and Milgrim, a drug-addled translator held captive by Brown, a strangely authoritarian and secretive man. Themes explored include the ubiquity of locative technology, the eversion of cyberspace and the political climate of the United States in the aftermath of the September 11, 2001 attacks. Spook Country quickly reached mainstream North American bestseller lists and was nominated for British Science Fiction Association and Locus Awards.

7 editions

Mediocre

3 stars

It was a bit weird for me to read Gibson outside of Sci-Fi genre. For example, while his brand heavy descriptions give credence & lived-in texture to a more fantastical cyberpunk setting, here they can be a bit cumbersome. Even in Pattern Recognition they were thematically appropriate, but here they felt kinda out of place.

In light of recent 2020s tech trends It was also funny to see a purportedly "non-fictional" 2000s world in which high fidelity AR goggles are commonplace, but everyone looses their minds about GPS.

Otherwise, the novel is perfectly serviceable. Pace is good, character motivations mostly check out. There's some "eccentric billionaire with goldfish-like attention span" reasoning, but that too seems plausible. In the end mystery is revealed, plot points solved, good guys win & bad guys lose.

In the end it left me craving for a more traditional Sci-Fi read.

A ride

4 stars

Loved the characters. Would like to see more of them. I'm am sure I can't write a review to do it justice, but it was fascinating to me. The juxtaposition of old mainstream tech from 2006-7 with more futuristic devices, the then-time American political situation compared to today's current flavor of madness, and my own memories of playing the augmented reality real-world location-based game Ingress compared to the book's interesting locative art. I enjoyed the dry sense of humor. There was no "Womp womp" trumpet accompanying the carefully placed sentences. I look forward to diving into the third book in the series.